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Stop Staring: Facial Modeling and Animation Done Right, by Jason Osipa
Free PDF Stop Staring: Facial Modeling and Animation Done Right, by Jason Osipa
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"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
—TIEM Design
Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.
In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.
Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.
Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:
- Understanding how the whole face affects expression
- Learning visimes and lip sync techniques
- Constructing a mouth and mouth keys
- Building emotion through the eyes and brows
- Building interfaces to easily connect and control your models
- Skeletal setup, weighting, and rigging
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
- Sales Rank: #2124618 in Books
- Brand: Brand: Sybex
- Published on: 2003-08-01
- Original language: English
- Number of items: 1
- Dimensions: 9.02" h x .67" w x 7.54" l,
- Binding: Paperback
- 352 pages
- Used Book in Good Condition
Amazon.com Review
Lips, brows, frown lines--they’re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims.
He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God’s gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized ’toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.)
Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.
There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they’re funny!) and enjoying Osipa’s debates as he works through animating his face telling a lame bartender joke or a sassy ‘toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he’s talking about, even when it’s his own animated mug that’s doing the talking! --Angelynn Grant
Review
"A breath of fresh air to both students and industry professionals alike." -- Owen Hurley, Director (Casper's Haunted Christmas, Barbie in the Nutcracker, Barbie as Rapunzel)
"Readers new to these techniques are spared the frustration of feeling overwhelmed ..." -- Jason Schleifer, Senior Animator, Weta Digital
"Stop Staring is a refreshingly practical book on animation, loaded with useful information for animators, artists, and designers." -- Will Wright, Game Designer
From the Back Cover
"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
—TIEM Design
Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.
In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.
Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award� winning Maya� 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.
Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you’re ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:
- Understanding how the whole face affects expression
- Learning visimes and lip sync techniques
- Constructing a mouth and mouth keys
- Building emotion through the eyes and brows
- Building interfaces to easily connect and control your models
- Skeletal setup, weighting, and rigging
Most helpful customer reviews
34 of 35 people found the following review helpful.
Forty blend shapes...
By Amazon Customer
Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.
15 of 15 people found the following review helpful.
One of the best books on my shelf!
By John Sheffield
I'd fallen into an uninspired rut of "it's as good as it's gonna get!" with regard to the facial animation work I've been doing, when I ordered this book because Amazon's Recommendation script has established some sort of fiendish control over my brain. I didn't expect to be moved too much, having read a fair amount on facial animation and lip synch and been presented with paraphrases of the same stuff over and over. As it turned out, I was hooked on "Stop Staring" after about a page. After a chapter or two, I was picking shards of my shattered animator's ego out of my palms. I'd also eagerly agreed to the idea of locking what I already knew away in a dark closet and starting from scratch, this time for real. The improvement in my work since doing so has been obvious and exciting. I love the controls he supplies as well. If you're still controlling your faces via lists of numeric fields, becoming acquainted with this puppeteer-like alternative is worth the price of the book even if you didn't read a word of the text!
As clich�d as the thought may be, the only negative feeling I get from this book is that, having learned so much from it, the lack of time available to go back and redo most of the work I've already completed on my current project is fairly traumatic.
15 of 16 people found the following review helpful.
The best book on Virtual Human face animation design.
By Quinbould
As author of "Virtual Humans" I'm always looking for good books that bring a higher level to face animation. This is it. Jason writes in an accessable style, good humor and the kind of authority you want in a book. Frankly most other books that cover this subject are pretty boring and the faces are ugly. Jason is a very talented pro who privides you with everything you need to create the best, most realistic facial animation in remarkably easy ways. I recommend it highly to those of you who want to perfect your face animation techniques. His approach is different and better than any other that I've seen. I especially recommend this book to anyone who has purchased "Virtual Humans"
Peter Plantec
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